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2010-03-19 16:00

‘Gaming’ Archives

  • Frotz 1.3 for iPhone Has Been Optimized for Visually Impaired Users> 19 September, 2009 @ 7:51 am

    Many visually impaired computer users are familiar with interactive fiction, (also known as adventure games), in which you take on the role of the main character and attempt to make your way through the obstacles, conflicts, and adventures of a given story. Given the text-based nature of this form of entertainment, they have typically [...]

  • The Mac-cessibility Round Table Podcast #2 – Sedated> 11 May, 2009 @ 2:25 pm

    It’s time for this month’s edition of the Mac-cessibility Round Table Podcast. This month’s episode is #2, entitled "Sedated". Josh de Lioncourt’s sound quality is not quite on par this time, for which we apologize. He was travelling and away from his usual equipment.
    Topics covered:

    Introduce this month’s panelists, including Holly Anderson, Darcy Burnard, [...]

  • Virtual Tactile Objects: Hope for Touch Screen Computing for the Blind?> 3 September, 2008 @ 11:17 am

    The BBC is reporting on a new technology being developed by a team of Japanese researchers which uses focused ultrasonic waves to produce the illusion of solid objects in mid-air to the sense of touch.
    While still in its infancy, the researchers believe the technique could be used in video games to provide a more immersive [...]

  • A First for Mac!!!> 5 May, 2008 @ 3:19 pm

    This past week, the first VI-accessible, fully 3D First Person Shooter, Audio Quake, was released for Intel Macs running Leopard. Audio quake is an adaptation of the immensely popular mainstream game, Quake, which was released by ID Software in 1996. One of the things which makes Audio Quake so interesting, is [...]

  • A Second First> 5 May, 2008 @ 3:16 pm

    Last week sees another first, as, in addition to the Mac release of Audio Quake, the very first 3D level Description Language (LDL) has also been released through the AGRIP project, for Mac. This add-on for Audio Quake allows a VI player to conceptualize and design their own fully 3 dimensional environments [...]

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